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Terraria pre map viewer mod
Terraria pre map viewer mod












terraria pre map viewer mod

It helps the user find the chest, their location, and the content they contain. It is a simple Terraria Map Viewer which provides a detailed output image of the world with everything clearly visible. MoreTerra provides its users with the ability to load the world and generate pictures of the clear map with secret locations marked to help you get an overview of the map for analysis.

terraria pre map viewer mod

Edit or change the world the way you want.View everything such as traps, resources, and treasures.It allows you to see everything and edit and change everything in the game from world type to the bosses you have defeated.

terraria pre map viewer mod

It enables users to view the entire world of Terraria without any fog or hindrance which will help you look at each and everything including, resources, traps, and treasures. It isn't useful, but hopefully this code example is simple enough to show how it works.TEdit is the most powerful tool that comes with several amazing features and options to help you achieve everything in the game. All that means is you start in the air and die. It provides an option to "skydive" during worldgen. Private void ButtonMouseOut(UIMouseEvent evt, UIElement listeningElement) Private void DeleteMouseOver(UIMouseEvent evt, UIElement listeningElement) Private void PlayMouseOver(UIMouseEvent evt, UIElement listeningElement) Private void CloseButtonClicked(UIMouseEvent evt, UIElement listeningElement) Private void PlayButtonClicked(UIMouseEvent evt, UIElement listeningElement) UIImageButton closeButton = new UIImageButton(buttonDeleteTexture) ĬloseButton.OnClick += new MouseEvent(CloseButtonClicked) ĬloseButton.OnMouseOver += new UIElement.MouseEvent(DeleteMouseOver) ĬloseButton.OnMouseOut += new UIElement.MouseEvent(ButtonMouseOut) Texture2D buttonDeleteTexture = ModLoader.GetTexture("Terraria/UI/ButtonDelete") PlayButton.OnMouseOut += new UIElement.MouseEvent(ButtonMouseOut) PlayButton.OnMouseOver += new UIElement.MouseEvent(PlayMouseOver) PlayButton.OnClick += new MouseEvent(PlayButtonClicked) UIImageButton playButton = new UIImageButton(buttonPlayTexture) Texture2D buttonPlayTexture = ModLoader.GetTexture("Terraria/UI/ButtonPlay") _buttonLabel = new UIText("", 1f, false) UITextPanel text = new UITextPanel("Would you like to go Sky diving?") Main.spawnTileY = 100 // Do things based on choiceĬontinueWorldGen = false // reset for next world genĬoinCounterPanel.BackgroundColor = new Color(73, 94, 171) Internal static bool continueWorldGen = false Internal class InterruptModWorld : ModWorld Autoload = true, // We need Autoload to be true so our ModWorld class below will be loaded.














Terraria pre map viewer mod